![]() These two problems are probably what are leading to the appearence of needing to be pixel perfect. If a barrier is already open, you can select another object on the other side of it, so you may need to look to the edge of the barrier to double jam it. ![]() And if there are a lot of barriers in a row like Nerve Wrecker, then pay attention while holding the jammer to the what is being highlighted and selected. (Also marking the range of turrets on the ground would have been nice too.) As it is though, you just need to place an object as best as you can in their way, then quickly step back and watch to see if your placement was accurate.Īlso, with double jamming a barrier, make sure that you are all the way inside or outside of the barrier when you set the jammer down. I think the single thing that would have made several of the puzzles with mines and shockers easier would be if their path was marked on the ground, maybe as a burnt line, so you could see where you needed to set objects if you want to block them. I have completed the puzzles in the A and B group, but I can only actually find 6 puzzles in each group. and youll get everything you need when you need it. You can physically block the mines with jammers to make this even easier.I did this a lot. Just complete all the puzzles from A-1 to A-7, B-1 to B-7, etc. All you have to do is walk the jammers around by double jamming and then moving one jammer up. The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the Serious Sam series, and written by Tom Jubert FTL, The Swapper and Jonas Kyratzes Infinite Ocean. Originally posted by Lupus Albus:Yeah, I can definitely say that no actual twitch reflexes or special amount of precision is needed for Egyptian Arcade. ![]()
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